![]() ![]() ( PLEASE NOTICE that if you already have and installed Arduino IDE and the SparkFun ESP8266 driver – you might need to update these to make it work – EVERYBODY needs to do step 3)ġ. Below is a step-by-step instruction for Mac and PC for the installation. Code samples in the guide are released into the public domain.This paper is from info please click we start, we need to install the Arduino IDE, different drivers and libraries on your computer. Last revision 7 by SM The text of the Arduino getting started guide is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. This tutorial based on text by Limor Fried. This is why we assume that your libraries are properly put in your sketchbook folder and therefore they are not deleted during the Arduino Software (IDE) update process. Last, but not least important is the way the Arduino Software (IDE) upgrades itself: all the files in Programs/Arduino (or the folder where you installed the IDE) are deleted and a new folder is created with fresh content. When you select a specific core for your board, the libraries present in the core’s folder are used instead of the same libraries present in the IDE distribution folder. It is also important to note that the version of the library you put in your sketchbook may be lower than the one in the distribution or core folders, nevertheless it will be the one used during compilation. The same happens for the libraries present in additional cores installations. ![]() This means that placing a library in the “libraries” folder in your sketchbook overrides the other libraries versions. Please note: the way libraries are chosen during compilation is designed to allow the update of libraries present in the distribution. If you want to see where the sketchbook defaults open Preferences under File. ![]() The path is clearly shown in the Preferences panel. The location of your sketchbook defaults to “.\\DOCUMENTS\Arduino” on Windows machines. The library manager is designed to install this ZIP file automatically as explained in the former chapter, but there are cases where you may want to perform the installation process manually and put the library in the libraries folder of your sketchbook by yourself.Īrduino libraries are managed in three different places: inside the IDE installation folder, inside the core folder and in the libraries folder inside your sketchbook. The ZIP file contains all you need, including usage examples if the author has provided them. When you want to add a library manually, you need to download it as a ZIP file, expand it and put in the proper directory. NB: the Library will be available to use in sketches, but examples for the library will not be exposed in the File > Examplesuntil after the IDE has restarted. The zip file will have been expanded in the libraries folder in your Arduino sketches directory. You should now see the library at the bottom of the drop-down menu. Return to the Sketch > Import Library menu. Open the IDE and click to the “Sketch” menu and then Include Library > Manage Libraries. To install a new library into your Arduino IDE you can use the Library Manager (available from IDE version 1.6.2). How to Install a Library Using the Library Manager To use the additional libraries, you will need to install them. The built-in libraries and some of these additional libraries are listed in the reference. There are hundreds of additional libraries available on the Internet for download. For example, the built-in LiquidCrystal library makes it easy to talk to character LCD displays. Libraries are a collection of code that makes it easy for you to connect to a sensor, display, module, etc. Once you are comfortable with the Arduino software and using the built-in functions, you may want to extend the ability of your Arduino with additional libraries. ![]()
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